![]() ![]() If it is negative, you will gain 200 humanity. If it is positive, you will not gain humanity. Receiving humanity for killing a bandit is dependent on whether their humanity is negative or not.It is unclear whether Mod:Epi-Pens, or Mod:Heat Packs will yield humanity points when administered.Humanity loss when killing a survivor is based on the number of projectiles or explosions that hit plus the amount of humanity that the other player has upon death. 20 humanity points will be received for using Mod:antibiotics to heal another player's disease.Ī player will lose humanity points when injuring or killing survivors or heroes.20 humanity points will be received for using Mod:painkillers to relieve another player's pain.50 humanity points will be received for using morphine to heal another player's fractured or broken bones.250 humanity points will be received for using a blood bag to give another player a blood transfusion.20 humanity points will be received for using a Mod:bandage to stop another player's bleeding.Zombies do not yield humanity points when killed. This restoration will not occur if a player's humanity is ≤0. If a player's humanity drops below 2500, it will be replenished at a rate of approximately 30 points per minute until the player's humanity is restored to at least 2500. The primary method by which players gain humanity is through administering medical supplies to other players that need treatment, such as through bandaging a bleeding player. There are several ways to gain humanity in DayZ.
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